• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer

The Coding Couple

Pair programming is a lifetime commitment.

  • Home
  • Categories
    • Arduino
    • JavaScript
    • Python
    • Raspberry Pi
  • About Us
    • Privacy Policy
  • Contact

Error: [🍍]: “getActivePinia()” was called but there was no active Pinia

April 22, 2024 by Ashley

Error: [🍍]: "getActivePinia()" was called but there was no active Pinia error message
No active Pinia error message

I was recently making minor code changes and noticed I broke the unit tests with my updates. I ran into the following error:

FAIL tests/unit/router/guards.spec.ts [ tests/unit/router/guards.spec.ts ]
Error: [🍍]: "getActivePinia()" was called but there was no active Pinia. Are you trying to use a store before calling "app.use(pinia)"?
See https://pinia.vuejs.org/core-concepts/outside-component-usage.html for help.
This will fail in production.

What triggered the unit test failure left me stumped longer than I care to admit, so I figured I’d write up this quick blog post to ensure I never make the same mistake again.

The Scenario

I was making changes to my Vue Router’s navigation guard.ts file. There was a reference to a store and I noticed it was used in more than on location and foolishly thought it would be a good idea to move the variable declaration outside of the function so it could be used more than once.

Before

import { useGenericStore } from '@/stores';

export const genericGuard = () => {
    const genericStore = useGenericStore();

    // other code
};

After

import { useGenericStore } from '@/stores';

const genericStore = useGenericStore();

export const genericGuard = () => {
    // other code
};

The Problem

By moving the declaration of genericStore outside of the individual function blocks, I ensured it was being called before Pinia was being activated, hence the error.

Now this should have been a really quick catch, but the change was made among several other changes. I mistakenly assumed on of those other changes were the culprit. If I took the time to carefully read the error message and navigate to the helpful link provided, I would have easily deduced the culprit was trying to reference useGenericStore() outside of the guard function blocks.

Useful Links

The following are useful links I came across as I was trying to troubleshoot my problem:

  • getActivePinia was called with no active Pinia. Did you forget to install pinia?
  • Using a store outside of a component

LET’S BE FRIENDS!

  • Instagram: @thecodingcouple
  • X: @thecodingcouple
  • GitHub: @thecodingcouple
  • Other Blog Posts
Ashley
Ashley

Related Posts

  • Uncaught TypeError: util.inherits is not a functionUncaught TypeError: util.inherits is not a function
  • Vue.JS Error: This relative module was not foundVue.JS Error: This relative module was not found
  • 5 Ways to Improve Your Debugging Skills5 Ways to Improve Your Debugging Skills
  • There’s a name for that:  the Kebab CaseThere’s a name for that: the Kebab Case
  • Surviving the Hackathon:  Ludum Dare 35Surviving the Hackathon: Ludum Dare 35
  • Creation Crate Month 1: An Arduino powered Mood LampCreation Crate Month 1: An Arduino powered Mood Lamp

Filed Under: Debugging, JavaScript Tagged With: debugging, pinia, troubleshooting, vue, vuejs

Previous Post: « Trijam #261 Game Jam Diary: One Wrong Move
Next Post: Pokéball Single DIV CSS Drawing | Tutorial »

Primary Sidebar

Social Media

  • GitHub
  • Instagram
  • Twitter
  • YouTube

Recent Posts

  • Pokémon Color Picker | A web app built with HTML/CSS + JavaScript
  • Pokéball Single DIV CSS Drawing | Tutorial
  • Error: [🍍]: “getActivePinia()” was called but there was no active Pinia
  • Trijam #261 Game Jam Diary: One Wrong Move
  • Using WSL on Corporate VPN

Recent Comments

  • Lizzy on Creation Crate Month 2: An Arduino Powered Memory Game
  • Ashley Grenon on Creation Crate Month 2: An Arduino Powered Memory Game
  • Lizzy on Creation Crate Month 2: An Arduino Powered Memory Game
  • kelly on Creation Crate Month 2: An Arduino Powered Memory Game
  • Ashley on Creation Crate Month 3: An Arduino Powered Distance Detector

Follow us on Instagram!

This error message is only visible to WordPress admins

Error: No feed found.

Please go to the Instagram Feed settings page to create a feed.

Categories

  • Arduino
  • Conferences
  • Debugging
  • Game Jams
  • HTML and CSS
  • JavaScript
  • Programming Languages
  • Python
  • Raspberry Pi
  • Today I Learned

Archives

  • May 2024
  • April 2024
  • March 2024
  • May 2022
  • December 2021
  • May 2021
  • March 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • June 2019
  • April 2019
  • September 2017
  • April 2017
  • August 2016
  • July 2016
  • June 2016
  • May 2016
  • April 2016
  • March 2016
  • April 2015
  • January 2015

Tags

adafruit arduino brackets c# code smell codestock coding standards conventions creation crate debugging developer devspace electronics es6 es2015 game development game jam gotcha hackathon hoisting html html5 javascript led naming conventions nintendo phaser pluralsight pokemon programmer python raspberry pi retro retropie scope self improvement single div single div drawing subscription box TIL today I learned troubleshooting vue vuejs windbg

Footer

About Us

We are the Coding Couple.  Two people who met in college and decided they wanted to pair program for the rest of their ...

Read More »

Most Recent Posts

Pokémon Color Picker | A web app built with HTML/CSS + JavaScript

Pokéball Single DIV CSS Drawing | Tutorial

Error: [🍍]: “getActivePinia()” was called but there was no active Pinia

Trijam #261 Game Jam Diary: One Wrong Move

Social Media

  • GitHub
  • Instagram
  • Twitter
  • YouTube

Copyright Notice

© The Coding Couple, 2015 – 2023. Excerpts and links may be used, provided that full and clear credit is given to The Coding Couple with appropriate and specific direction to the original content.

Copyright © 2025 · Foodie Pro Theme by Shay Bocks · Built on the Genesis Framework · Powered by WordPress