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Vue.JS Error: This relative module was not found

October 20, 2019 by Ashley

I was making an update to a small Vue.JS side project when I encountered a build error: ERROR Failed to compile with 1 errors 6:00:20 AM This relative module was not found: * ./components/ProficiencyBar.vue in ...

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Filed Under: Debugging, JavaScript, Programming Languages Tagged With: debugging, vuejs

Counting Pixels by Color in Python with Pillow (a PIL fork)

October 7, 2019 by Ashley

Pixel Color Count legend

I'm a maker and love creating 8-bit art, mostly with wood. I have a new project in the works where I need an exact count of each pixel per a color. I started to manually count them before I stopped myself and thought, why don't I just write a script to automate this!? ...

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Filed Under: Programming Languages, Python

JavaScript’s Null Coalescing Operator | Today I Learned

June 22, 2019 by Ashley

javascript

Scroll below for an important language update to this blog post. I was fixing a bug in a portion of code when I came across a getter structured very similar to the lines below: At first glance, I was confused thinking why would you return a Boolean here? Shouldn’t this be a ternary ...

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Filed Under: JavaScript, Programming Languages, Today I Learned Tagged With: ternary operator

Tinkering Around with Adafruit’s PyBadge LC

June 19, 2019 by Ashley

I recently purchased an Adafruit PyBadge LC. and I've had a lot fun tinkering around with it. There are three boards in this family of boards from Adafruit: PyBadge LC (the one I have)PyBadgePyGamer The PyBadge LC is the cheapest of the bunch, hence the LC for low cost. For more details on the ...

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Filed Under: Arduino, Python

I made a Sphere-O-Bot (An EggBot Mod)

April 3, 2019 by Ashley

Sphere-O-Bot | EggBot drawing egg robot

As Easter approaches, I thought building a Sphere-O-Bot (EggBot) would be a fun a STEM related project for the season. I 3D printed the parts for the Sphere-O-Bot, a variant of the original EggBot by Evil Mad Science, and purchased the hardware kit from JJ Robots (UPDATE: it seems the company no ...

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Filed Under: Arduino, Debugging, Python

Avoid using mutable values as default parameter values in Python (Today I Learned)

April 28, 2017 by Ashley

why

Today I learned something interesting about the way Python functions behave with default parameter values: avoid using mutable objects such as lists as default values for function parameters. What's the problem? Default parameter values are evaluated when function is evaluated.  Which means ...

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Filed Under: Python, Today I Learned Tagged With: default value, functions, optional parameters, python, TIL, today I learned

Getting started with Phaser and ES2015

July 17, 2016 by Michael

Getting started with Phaser and ES2015

If you are seeking an easy way to get started on a new Phaser game the ES2015 way, then this guide is for you.  In this guide we will first use jspm to quickly set up a new project with a module loader and an ES2015 transpiler.  We will then pull the latest Phaser package from the jspm registry and ...

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Filed Under: JavaScript Tagged With: es2015, es6, game development, indie dev, javascript, jspm, phaser, skeleton, systemjs, tutorial

How to watermark images with Python and Pillow (PIL)

July 9, 2016 by Ashley

I am a DIY blogger, and the most tedious part of the job is editing the images. I am constantly repeating the following steps: Resize the imageAdd a text watermarkCompress the image I wanted to automate the process. There are good solutions out there for automating image manipulation, but it ...

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Filed Under: Python Tagged With: automation, image manipulation, pil, pillow, python, python imaging library, script, tinify, tinypng, watermark

Surviving the Hackathon: Angular Attack 2016

May 18, 2016 by Ashley

Moody: The emotional polarity of your social network

Last weekend, Michael and I participated in Angular Attack.  Angular Attack is a 48-hour online hackathon featuring Angular.  Participants were allowed to design their web app in the weeks leading up to the competition with the one restriction:  no digital assets could be created ahead of time.  A ...

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Filed Under: JavaScript Tagged With: angular 2, angular attack, bootstrap, font awesome, hackathon, javascript, moody, ng2-bootstrap, oauth.io, sentiment analysis, sentiment140, twitter

Surviving the Hackathon: Ludum Dare 35

April 19, 2016 by Ashley

Ice Wizard

Last weekend, Michael and I participated in Ludum Dare 35!  Ludum Dare is a themed game jam that occurs 3 times a year.  We had 72 hours to create a game with the theme of "shapeshift." The theme for Ludum Dare 35 is Shapeshift. #LDJAMpic.twitter.com/R6uT8yKxTP — Ludum Dare (@ludumdare) April ...

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Filed Under: JavaScript Tagged With: game development, game jam, hackathon, ice wizard, javascript, ludum dare, ludum dare 35, open game art, phaser, shapeshift

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The Coding Couple: Ashley and Michael

We are the Coding Couple.  Two people who met in college and decided they wanted to pair program for the rest of their ...

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